Crystal clarity, now wireless.
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Crystal clarity, now wireless.

Crystal Pro sends your GPU's native image straight to where you're looking, with no cable required. Wi-Fi streaming is built in; uncompressed Native Foveated Streaming runs over the optional 60G AirLink kit.

2880²
Per Eye
<2ms
With 60G AirLink Kit*
110°
Field of View
17M
Pixels
Highlights

Native Foveated Streaming, Achieved Wirelessly.

Wireless VR compresses because it has to. These parts, working together, are how Crystal Pro doesn't — scroll to see them come together.

A channel with room to spare

60G AirLink, optional: two Room Antennas, 2×2 MIMO, up to 6 Gbps.

Eye-tracking that knows where to spend it

Ten IR emitters per eye, sampling 120 times a second.

A chip that keeps every frame in sync

Qualcomm XR2, with an identifier carried on each frame.

Glass lenses with room for the cameras

Eye-tracking sits inside the lens housing, not at its edge.

Panels worth sending it to

QLED, 17M pixels, Mini-LED local dimming, up to 120Hz.

Nothing compressed where you're looking

The GPU's own image, straight to the panels, no codec in between.

Every wireless headset compresses the image.

Crystal Pro doesn't — not where you're looking. Here's how.

Crystal Clarity, Now Wireless.

All wireless headsets compress the image — that's where artifacts, banding, and extra latency come from. With the optional third-gen 60G AirLink kit, Crystal Pro sends the GPU's native image straight to the panels in the area you're looking at, with no encode or decode step. Optional upgrade →

Eye-tracking finds the region. 60G AirLink skips the codec.

Ten infrared emitters per eye track exactly where you're looking, 120 times a second. With the 60G AirLink kit installed, that region gets the GPU's uncompressed image over a dedicated 60GHz link, so the bandwidth goes where your eyes actually are. Without the kit, Crystal Pro streams over Wi-Fi like any other wireless headset.

Diagram · gaze point at center of frame · highlighted focus region in sharp blue outline · rest of frame dimmed · dark background
Up To 6 GbpsTwo Room Antennas2×2 MIMO<2ms Added Latency*

Figures apply to Crystal Pro with the optional third-gen 60G AirLink kit, sold separately.

Wi-Fi In The Box. 60G When You Want More.

Crystal Pro streams wirelessly out of the box over Wi-Fi, with a dedicated adapter included. For uncompressed Native Foveated Streaming, the third-gen 60G AirLink kit is an optional upgrade.

Wi-Fi adapter · plugged into PC · dark studio
Included — Wi-Fi streaming

Wi-Fi streaming is built into the headset, not an accessory, and ships with a dedicated Wi-Fi adapter for a stronger link to your PC. It's the standard connection, and the fallback whenever 60G isn't in line of sight. The adapter also works with the original Crystal. Compatible with Steam Link 2.0.

60G AirLink kit · two Room Antennas · headset antennas visible
Optional upgrade — 60G AirLink (third gen)

Two Room Antennas you place in your room, for people who want the absolute best image. Sold separately as an add-on to Crystal Pro.

Diagram · two Room Antennas · two signal paths crossing room to headset · one path briefly blocked

Two paths instead of one Optional kit

  • Every 60GHz VR solution so far has used a single antenna sending and a single antenna receiving — one pipeline, so one blockage stops the signal.
  • 60G AirLink uses two Room Antennas, both sending and receiving: two independent paths across the room at once. The first 2×2 MIMO 60GHz solution on a VR headset.
  • The two antennas cover for each other if one is briefly blocked, and split the data stream for more bandwidth than any single-antenna system.
  • Antennas on the headset extend past your head for clear line of sight, with infrared LEDs so both sides know where the other is and aim the signal directly.
  • The one tradeoff: 60GHz doesn't pass through walls, like every headset using this band. Pimax Play helps you position both antennas for the best coverage.

The Crystal Name, Earned.

Glass aspheric lenses, carried over from Crystal, Crystal Light, and Crystal Super, paired with a new QLED panel built for this headset.

Glass over pancake, on purpose

Pancake lenses fold light back and forth inside the lens, losing at least 85% of it along the way. Glass aspheric lenses let light through once — under 1% loss — which is where Crystal Pro's brightness and contrast come from.

Diagram · two Room Antennas · two signal paths crossing room to headset · one path briefly blocked
Macro shot · QLED panel surface · Mini-LED backlight structure visible · dark studio

A panel built for this field of view

  • Quantum-dot LCD (QLED), 2880 × 2880 per eye — 17 million pixels total, 35 PPD.
  • 110° horizontal field of view, refresh rates of 72, 90, and 120Hz.
  • Mini-LED local dimming across 576 zones per eye, 200 nits brightness.
  • Eye-tracking sits inside the lens housing, not at the lens edge — better angle, better accuracy than pancake-lens placement allows.
Lens detail · straight-onPanel macro · pixel structureEye-tracking camera · inside lens housing

Built To Be Reconfigured.

Crystal Pro tracks itself with SLAM 2.0, and every major part — faceplate, backstrap, audio, lenses — is designed to come off.

SLAM 2.0 — tracking that works in the dark

Four cameras, a motion sensor, and infrared illumination work together, so tracking no longer depends on room lighting the way earlier SLAM systems did.

Headset front · four SLAM tracking cameras visible · dark studio

Swap the faceplate to change what the headset can do:

Lighthouse faceplate · installed on headset
Lighthouse Faceplate

Adds base-station tracking, still wireless over AirLink — Crystal Pro is the only wireless headset that keeps this option open.

MR faceplate · installed on headset
MR Faceplate

Full-color passthrough with LiDAR depth sensing, for mixed reality.

  • Backstrap, audio components, and lens inserts are all swappable independently of the faceplate.

Wear It Longer. Use It Anywhere.

Comfort built for long sessions, and — new for Crystal Pro — a way to use it without a PC at all.

A rigid backstrap, on purpose

It sounds backwards, but a rigid backstrap distributes weight more evenly than a soft one over a long session. The facemask and foam interface attach magnetically and swap in seconds; eye relief adjusts for glasses, or skip them entirely with optional prescription lens inserts.

Headset worn · side profile · rigid backstrap visible · studio lighting
16,000mAh battery pack · clipped to belt or pocket · headset beside it for scale

Power off the headset, freedom on your head

  • No battery built into the headset — power comes from an included 16,000mAh pack.
  • Optional DisplayPort 1.4a cable for wired PC VR, running the panels at native resolution.
  • Three remappable buttons, three microphones, off-ear speakers, with optional DMAS 2.0 earphones for higher-fidelity audio.

Not just a PC headset anymore

Crystal Pro runs PC VR — wired or over AirLink — and, built around a Snapdragon XR2 Gen1 chip, works as a standalone all-in-one headset too. Same headset, no PC required when you don't want one.

PC Requirements

For PC VR mode over AirLink or DisplayPort. Not required for standalone mode.

Minimum
Recommended
Best Experience
GPU
RTX 2070 or above
RTX 3080 / RTX 4070 or above
RTX 3080 / RTX 4070 or above*
CPU / RAM / Storage / OS
TBD
Specifications

Full Spec Sheet

Positioning
PC VR wireless + standalone dual mode
Display Type
TFT QD-LCD (QLED)
Resolution
2880 × 2880 per eye
Pixel Count
~17 million
PPD
35 PPD
HFOV
110°
Refresh Rate
72 / 90 / 120 Hz
Lenses
Glass aspheric
Local Dimming
Yes — Mini-LED, 576 zones per eye
Eye Tracking
Yes — dynamic foveated rendering (DFR)
Standalone Mode
Yes — Snapdragon XR2 Gen1
Tracking
SLAM 2.0 (inside-out); optional Lighthouse via swappable faceplate
Wireless (included)
Built-in Wi-Fi streaming + dedicated Wi-Fi adapter (in the box); Steam Link 2.0 compatible
60G AirLink (optional)
Third-gen kit, sold separately — 2×2 MIMO, two Room Antennas, up to 6 Gbps, <2ms added latency.View product →
Wired Option
DisplayPort 1.4a (optional)
Battery
16,000mAh external pack
GPU Recommend
RTX 3080 / RTX 4070 or above
GPU Requirement
RTX 2070 or above
Early Access

Be first to know when Crystal Pro ships.

$1 reservation, with early-access perks.